65 research outputs found

    BOCK : Bayesian Optimization with Cylindrical Kernels

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    A major challenge in Bayesian Optimization is the boundary issue (Swersky, 2017) where an algorithm spends too many evaluations near the boundary of its search space. In this paper, we propose BOCK, Bayesian Optimization with Cylindrical Kernels, whose basic idea is to transform the ball geometry of the search space using a cylindrical transformation. Because of the transformed geometry, the Gaussian Process-based surrogate model spends less budget searching near the boundary, while concentrating its efforts relatively more near the center of the search region, where we expect the solution to be located. We evaluate BOCK extensively, showing that it is not only more accurate and efficient, but it also scales successfully to problems with a dimensionality as high as 500. We show that the better accuracy and scalability of BOCK even allows optimizing modestly sized neural network layers, as well as neural network hyperparameters.Comment: 10 pages, 5 figures, 5 tables, 1 algorith

    Siamese Instance Search for Tracking

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    In this paper we present a tracker, which is radically different from state-of-the-art trackers: we apply no model updating, no occlusion detection, no combination of trackers, no geometric matching, and still deliver state-of-the-art tracking performance, as demonstrated on the popular online tracking benchmark (OTB) and six very challenging YouTube videos. The presented tracker simply matches the initial patch of the target in the first frame with candidates in a new frame and returns the most similar patch by a learned matching function. The strength of the matching function comes from being extensively trained generically, i.e., without any data of the target, using a Siamese deep neural network, which we design for tracking. Once learned, the matching function is used as is, without any adapting, to track previously unseen targets. It turns out that the learned matching function is so powerful that a simple tracker built upon it, coined Siamese INstance search Tracker, SINT, which only uses the original observation of the target from the first frame, suffices to reach state-of-the-art performance. Further, we show the proposed tracker even allows for target re-identification after the target was absent for a complete video shot.Comment: This paper is accepted to the IEEE Conference on Computer Vision and Pattern Recognition, 201

    Spherical Regression: Learning Viewpoints, Surface Normals and 3D Rotations on n-Spheres

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    Many computer vision challenges require continuous outputs, but tend to be solved by discrete classification. The reason is classification's natural containment within a probability nn-simplex, as defined by the popular softmax activation function. Regular regression lacks such a closed geometry, leading to unstable training and convergence to suboptimal local minima. Starting from this insight we revisit regression in convolutional neural networks. We observe many continuous output problems in computer vision are naturally contained in closed geometrical manifolds, like the Euler angles in viewpoint estimation or the normals in surface normal estimation. A natural framework for posing such continuous output problems are nn-spheres, which are naturally closed geometric manifolds defined in the R(n+1)\mathbb{R}^{(n+1)} space. By introducing a spherical exponential mapping on nn-spheres at the regression output, we obtain well-behaved gradients, leading to stable training. We show how our spherical regression can be utilized for several computer vision challenges, specifically viewpoint estimation, surface normal estimation and 3D rotation estimation. For all these problems our experiments demonstrate the benefit of spherical regression. All paper resources are available at https://github.com/leoshine/Spherical_Regression.Comment: CVPR 2019 camera read

    Video Time: Properties, Encoders and Evaluation

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    Time-aware encoding of frame sequences in a video is a fundamental problem in video understanding. While many attempted to model time in videos, an explicit study on quantifying video time is missing. To fill this lacuna, we aim to evaluate video time explicitly. We describe three properties of video time, namely a) temporal asymmetry, b)temporal continuity and c) temporal causality. Based on each we formulate a task able to quantify the associated property. This allows assessing the effectiveness of modern video encoders, like C3D and LSTM, in their ability to model time. Our analysis provides insights about existing encoders while also leading us to propose a new video time encoder, which is better suited for the video time recognition tasks than C3D and LSTM. We believe the proposed meta-analysis can provide a reasonable baseline to assess video time encoders on equal grounds on a set of temporal-aware tasks.Comment: 14 pages, BMVC 201

    Unified Embedding and Metric Learning for Zero-Exemplar Event Detection

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    Event detection in unconstrained videos is conceived as a content-based video retrieval with two modalities: textual and visual. Given a text describing a novel event, the goal is to rank related videos accordingly. This task is zero-exemplar, no video examples are given to the novel event. Related works train a bank of concept detectors on external data sources. These detectors predict confidence scores for test videos, which are ranked and retrieved accordingly. In contrast, we learn a joint space in which the visual and textual representations are embedded. The space casts a novel event as a probability of pre-defined events. Also, it learns to measure the distance between an event and its related videos. Our model is trained end-to-end on publicly available EventNet. When applied to TRECVID Multimedia Event Detection dataset, it outperforms the state-of-the-art by a considerable margin.Comment: IEEE CVPR 201

    VideoGraph: Recognizing Minutes-Long Human Activities in Videos

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    Many human activities take minutes to unfold. To represent them, related works opt for statistical pooling, which neglects the temporal structure. Others opt for convolutional methods, as CNN and Non-Local. While successful in learning temporal concepts, they are short of modeling minutes-long temporal dependencies. We propose VideoGraph, a method to achieve the best of two worlds: represent minutes-long human activities and learn their underlying temporal structure. VideoGraph learns a graph-based representation for human activities. The graph, its nodes and edges are learned entirely from video datasets, making VideoGraph applicable to problems without node-level annotation. The result is improvements over related works on benchmarks: Epic-Kitchen and Breakfast. Besides, we demonstrate that VideoGraph is able to learn the temporal structure of human activities in minutes-long videos
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